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Realistic Neutral Arms – Cinematic Edition
Realistic Neutral Arms | Cinematic Edition
Fully rigged balanced arms for cinematic production in Blender Cycles. Athletic anatomy with soft anatomical detail, subtle veins, and neutral skin tone. Multiresolution sculpt, 8K displacement, particle arm hair, and full IK/FK rig.
OMNIA
Cinematic Edition
Specifications
Topology
- Quad-only, no n-gons
- ~8,586 verts / ~17,120 tris (base mesh)
- ~548,034 verts / ~1,095,680 tris (multires)
- Multiresolution modifier with 3 sculpt levels
- Well-organized UVs for precise texture management
Textures & Materials
- 8K displacement and normal maps
- 4K PBR: Albedo, Roughness, Specular, etc.
- Principled BSDF materials, grouped and labeled
- Material zones: arms and nails
- Cycles-ready, optimized for realistic lighting
Rig & Controls
- AXIS Rig (Rigify-based): IK/FK arms and partial torso
- Bone-driven shape key corrections
- Organized bone layers and constraints
- Compatible with AXIS Core Addon
Hair
- Full particle hair system for realistic arm hair
- Editable hair materials optimized for Cycles
Files Included
- .blend file (self-contained, all textures embedded)
- Backup_Files.zip — original textures + AXIS_Panel.py
- Requires Blender 4.0+ and Rigify enabled