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Natalia – Cinematic Edition
Natalia – Realistic 3D Character | Cinematic Edition
Fully rigged 3D female character for cinematic rendering in Blender Cycles. Multiresolution sculpt, 8K displacement maps, particle hair system, and complete IK/FK rig. Built for close-up renders, character animation, and high-end production.
OMNIA
Cinematic Edition
Specifications
Topology
Quad-only mesh, no n-gons
~128,510 verts / ~230,948 tris (base mesh)
~1,634,995 verts / ~3,252,112 tris (multires)
Multiresolution modifier with 3 sculpt levels
UDIM-based UV layout for multi-tile texturing
Textures & Materials
8K displacement maps for fine surface detail
4K PBR: Albedo, Roughness, Normal, Subsurface, etc.
Principled BSDF materials, grouped and labeled
Material zones: skin, eyes, mouth, brows, hair, clothing, tears
Cycles-ready, optimized for photorealistic lighting
Rig & Controls
AXIS Rig (Rigify-based): IK/FK arms and partial torso
Bone-driven shape key corrections for smooth deformation
Organized bone layers and constraints
Compatible with AXIS Core Addon
Hair
Full particle hair system
Editable hair materials optimized for Cycles
Files Included
.blend file (self-contained, all textures embedded)
Backup_Files.zip: original textures + AXIS_Panel.py
Requires Blender 4.0+ and Rigify enabled