Portfolio
›
Natalia – Cinematic Edition
Natalia – Realistic 3D Character | Cinematic Edition
Fully rigged 3D female character for cinematic rendering in Blender Cycles. Multiresolution sculpt, 8K displacement maps, particle hair system, and complete IK/FK rig. Built for close-up renders, character animation, and high-end production.
OMNIA
Cinematic Edition
Specifications
Topology
- Quad-only mesh, no n-gons
- ~128,510 verts / ~230,948 tris (base mesh)
- ~1,634,995 verts / ~3,252,112 tris (multires)
- Multiresolution modifier with 3 sculpt levels
- UDIM-based UV layout for multi-tile texturing
Textures & Materials
- 8K displacement maps for fine surface detail
- 4K PBR: Albedo, Roughness, Normal, Subsurface, etc.
- Principled BSDF materials, grouped and labeled
- Material zones: skin, eyes, mouth, brows, hair, clothing, tears
- Cycles-ready, optimized for photorealistic lighting
Rig & Controls
- AXIS Rig (Rigify-based): IK/FK arms and partial torso
- Bone-driven shape key corrections for smooth deformation
- Organized bone layers and constraints
- Compatible with AXIS Core Addon
Hair
- Full particle hair system
- Editable hair materials optimized for Cycles
Files Included
- .blend file (self-contained, all textures embedded)
- Backup_Files.zip — original textures + AXIS_Panel.py
- Requires Blender 4.0+ and Rigify enabled