Portfolio Natalia – Cinematic Edition

Natalia – Realistic 3D Character | Cinematic Edition

Fully rigged 3D female character for cinematic rendering in Blender Cycles. Multiresolution sculpt, 8K displacement maps, particle hair system, and complete IK/FK rig. Built for close-up renders, character animation, and high-end production.

OMNIA Cinematic Edition
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Natalia – Cinematic Edition cover

Specifications

Topology

  • Quad-only mesh, no n-gons
  • ~128,510 verts / ~230,948 tris (base mesh)
  • ~1,634,995 verts / ~3,252,112 tris (multires)
  • Multiresolution modifier with 3 sculpt levels
  • UDIM-based UV layout for multi-tile texturing

Textures & Materials

  • 8K displacement maps for fine surface detail
  • 4K PBR: Albedo, Roughness, Normal, Subsurface, etc.
  • Principled BSDF materials, grouped and labeled
  • Material zones: skin, eyes, mouth, brows, hair, clothing, tears
  • Cycles-ready, optimized for photorealistic lighting

Rig & Controls

  • AXIS Rig (Rigify-based): IK/FK arms and partial torso
  • Bone-driven shape key corrections for smooth deformation
  • Organized bone layers and constraints
  • Compatible with AXIS Core Addon

Hair

  • Full particle hair system
  • Editable hair materials optimized for Cycles

Files Included

  • .blend file (self-contained, all textures embedded)
  • Backup_Files.zip — original textures + AXIS_Panel.py
  • Requires Blender 4.0+ and Rigify enabled

Natalia · OMNIA Series · Cinematic Edition

Available on Superhive and other platforms.

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